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El Geo
Pathfinders. Mining For Profit Alliance
18
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Posted - 2012.04.30 12:57:00 -
[1] - Quote
there are too many of these threads lol for starters people need to drop the whole afk thing, like someone said in another thread, when you enter local in sov alot of people just dock and go afk anyway, instead keep the idea a simple one that could improve the whole cat and mouse play aswell as buffing the cloaking ships or mechanic that increases the fun both ways, maybe a covert (giving the ability to insert it into a sov area using blops aswell) destroyer type that can use a sonar ttype device when uncloaked aswell as a rework of local etc
lets be honest there are tonnes of ways to make the idea interesting and fun, and it is an interesting idea. Sov space is boring, tonnes of empty systems then a station system with 20 bears who sit on the undock and complain you wont take them on in a brawl, the only reason to join a nullsec alliance is for bearing with blues and blobbing people, you dont need to be in any alliance for pvp there |

El Geo
Pathfinders. Mining For Profit Alliance
19
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Posted - 2012.04.30 18:09:00 -
[2] - Quote
i cant stop thinking about ice cream now |

El Geo
Pathfinders. Mining For Profit Alliance
20
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Posted - 2012.05.02 13:07:00 -
[3] - Quote
Gevlin wrote:At one of the CCP / CSM meeting the idea of a new decloaking ship was discussed, The cloaking and decloacking game was to be like finding submarines. I though this idea would have been cool. I know there is a lot of people willing to spend days just to find a cloaker, whether afk or not.
this ^^
honestly cloaking etc isnt broken but i just really think having a new destroyer or destroyer module that enhances the directional scanner for attempting to find cloakies would be a bit of fun every now and then, all cloak and dagger still see, still think the covert destroyer is my personal favourate so that it can be used with blops gangs (obviously cant dscan for cloakies while cloaked, so maybe a highslot module that needs to be activated to send a pulse out....) |

El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.02 23:53:00 -
[4] - Quote
Colonel Xaven wrote:Carton Mantory wrote: This mod maybe should be decloak within 10km radius as a active mod. So your newly created "mod" would make CovOps frigates redundant (jumped, cloaked, got decloaked, got instatpopped). I hope you see the consequences...
i dont quite think you get the concept
look, i have recon 5, ive used ships like a cloaking tempest, bombers, rapiers to get myself into nullsec get kills and get out with, i do go afk while cloaked, i do operate in w-space and i do fly solo.
no it wouldnt make cov ops redundent, im not talking about some uber type of pvp destroyer that gets bonus's to probing, and i already stated that in dscanning it would have to use some sort of active module so would have to be uncloaked. a covert destroyer would be an extremely niche ship to fly, with a very specific set of skills (and we all know how many players can fly hics but not dictors) the only point in it being covert is really so that it ould travel with a blops gang, meaning they wouldnt lack the same advantage the ship would give to nullbears
as for jumped, cloaked got decloaked, you obviously havent run into a decent camp ever, or dont leave highsec.... you dont need a module for decloaking people coming through a gate, just a bubble and a frigate
anyway im going into tldr mode so thats all you're getting from me on this post :P
PS i never mentioned a decloaking module, only a highslot active module that you could use to dscan cloaked ships (theres a big diference there) |

El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.03 13:25:00 -
[5] - Quote
Danika Princip wrote:L0rdF1end wrote:Just curious, I can't remember, How did Starfleet/Picard identify cloaked ships? Magic.
warp signature i believe was used once or twice.... then theres spacial distortion etc etc, there are tonnes of ways you could make up
i dont want to see 'bubble decloakers' or fuel for coverts personally, my personal list is
- ships NOT uncloaking when you log off (dc's are a pita) - a new type of covert interdictor (and module that works like the dscanner but pretty much can only tell you if theres cloaked ships around, the decloaking methods are down to the player) - blops being able to jump into 0.6 and under (even if you have to pay some sort of 'bribe') - a local fix, so that only ships that use gates and stations show in local (and regular cyno's ofc)
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El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.04 01:46:00 -
[6] - Quote
FloppieTheBanjoClown wrote:El Geo wrote:- ships NOT uncloaking when you log off (dc's are a pita) A covops should definitely remain cloaked in the event of a disconnect. I was recently scouting activities at a POS when my client reset, which resulted in my ship suddenly appearing on grid with their POS and warping away. There's no telling how that affected their decisions from then on. Having covops be revealed upon disconnect can completely ruin a scouting mission through technical problems.
tell me about it, then theres should i log in now or wait an hour incase they've moved a bubbler there...
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El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.04 01:48:00 -
[7] - Quote
Rum |

El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.04 18:26:00 -
[8] - Quote
sarcasm mode on -
i think wsov nullsec should be made safer
sarcasm mode off |

El Geo
Pathfinders. Mining For Profit Alliance
21
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Posted - 2012.05.04 18:28:00 -
[9] - Quote
Jack Carrigan wrote:Sunviking wrote:Here's my idea:
A Spacial Distortion detector that is able to detect the presence of any cloaked ships ongrid. It doesn't tell you where they are, just that they are there. No. Cloaking is working as intended.
uh i think you'll find from a lot of posts that clearly cloaking isnt working as intended, at least not in k space besides, cat and mouse game is better than cat and station game |
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